

On paper, this sounds problematic, if not cumbersome, but enemies drop air canisters almost constantly, and oxygen can be replenished from the areas where it seeps from cracks in the ground. With the exception of Claptrap, who doesn't need to breathe, special care must be taken to not suffocate from walking on the moon. Much of the game takes place on Elpis, Pandora's moon. Fire it in a different situation, and you might turn into a walking bomb that detonates after a short fuse, taking out nearby enemies in an explosion that does obscene amounts of damage. Fire it off once, and you might go invisible while a distraction mini-Claptrap dubsteps around the battlefield. These are inspired by the abilities of the other Vault Hunters across all three Borderlands games, but they also encompass some that Claptrap thought up on his own. Claptrap's VaultHunter.exe analyzes the current situation with metrics such as your current health/shields, if there is a Badass nearby, if there are nearby co-op partners, etc., and then somewhat randomly chooses a particular subroutine. His special ability is a straight-up lottery it's influenced but not quite dictated by what's going on in the game at the moment you fire it. Using this class results in crazy damage output but also serves as a massive detriment to the damage of any other weapon class - until the weapon stacks are all removed and a new class is selected. As an example, if you spec his skill tree a certain way, Claptrap can randomly gain buffs to a certain class of weapons. His class can be tailored into a variety of roles and, at times, a random set of buffs and cons. Claptrap represents something of a new style of play. Athena is the tank, Wilhelm is support, and Nisha is ranged damage.

The other characters settle into their archetypes quite well. Finally, there's Claptrap, whose class is described as a Mistake. Nisha is the Gunslinger whose special ability allows her to auto-target and dispatch enemies - all to the sepia tones of an old Western. Wilhelm is the token droid deployer of the group, and his Enforcer class is able to summon attack drones that add to his damage potential. She can then toss her shield like Captain America to a single target, and with later upgrades, it can ricochet from foe to foe. Athena is the Gladiator, who has a shield, and her special ability can be deployed to deflect incoming damage. The new Vault Hunters fit the standard archetypes as before, with one notable omission. Between that behavior and the fact that he has a real face, the story of the Pre-Sequel covers a lot of interesting ground.īefore diving into the game, you're treated to the usual musical introduction, this time against a backing track of "Black Dragon" by The Vines. Rather than the charismatic yet utterly villainous antagonist from Borderlands 2, in the Pre-Sequel, Jack is a lower-level grunt working for Hyperion who seems to care for protecting the innocent and doing the right thing. The tale revolves around the Vault Hunters being summoned to Hyperion's space station orbiting Pandora by Jack. As such, the game contains spoilers for the other games despite it being set between them chronologically.

Interrogating her is Lilith, the Siren from the original Borderlands, though this interrogation takes place after the events of Borderlands 2. The story is told by Athena, one of the new Vault Hunters, who has been captured.
